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Search NNSD In This Hub: Control Presence Controlling Attack Range Controlling Where He Attacks Criminals Counting Coup De-Escalation Defensive Tactics Effective Movement Pain as Motivation Secondary Victory Shadow Dance Threat Display SD, DT, WSD Training Hub Street Fighting Hub Violence Professional Hub NNSD Home Page Donate to NNSD
Marc MacYoung?
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Who-so-ever desires constant success
Attack Range
On This Page: The main direct to this page comes from the violence professionals hub. Some of the terms used here as specific to those needs, don't let that bother you. The main idea is to show you how to keep from being successfully attacked by recognizing something that isn't commonly taught (much less understood by most instructors). At the same time this 'unarticulated knowledge' is what allows professionals to routinely face violent people with minimum injury. Controlling
distance
is one of the most critical of the factors determining:
If you do not understand and know how to control/frustrate attack range, you will fail A through E. Assessing His Attack
Range A person's empty-handed attack range is from about his eyebrows to the floor, then that distance laid on the floor between you. Now obviously a weapon, especially a projectile or thrown item will change this distance. But to introduce you this concept we'll stick with bare hands and kicks. Once you have the basic idea down you'll be a lot safer in general as well as being able to factor in weapons. A few points about that... In essence, the person can immediately attack without
additional (warning) movement. That extra movement means
extra time. Time that would give you time to react. An
attack launched from inside range (especially the initial
attack) is likely to land before you can block it. Understanding Your Range Although for effective power delivery, targeting is far more complex, let's for brevity's sake just say the target is him. This allows us to focus on the other two elements, reach and distance. Reach is easily understood, it's how long you arms and legs are. It determines where you have to be in order to strike/kick him. That is not going to change in an altercation. Your reach is fixed (as is his). From where he is now the space you have to cover and
movement you have to do to reach your target is Distance
(travel). It sounds like we're splitting hairs, but they
aren't the same. And, this is the subtle part, can you do this without him
seeing it and being warned in time? (Incidentally, we have
just given you the secrets of sucker punching). That's the good news. Now the bad. The same can be done to you. Staying Safe In (And Out Of) His
Attack Range You're about four feet from the guy? You're in kicking
range. Watch for the common weight shifts that go with
different kicks. That specific body movement is the start of
the attack that will cover the distance. Amateurs will do it fast (and sloppy) as they are
initiating their attack. Pro's will often decide to attack,
quietly set it up and then unexpectedly launch.
(Realistically these guys are harder to handle than a
howling berserk charging at you from across the room.) Let's say the situation dictates you have to stand in
someone's punching range. (Save the macho, tacti-douche
response of "I'd never do that," sometimes it's part of the
job– other times he's just in your face.) Now, if you are
nose to nose with him, with the same type of movement he can
punch you with either hand and just as fast.
However, if you use subtle angles and move slightly off line
(so your nose would be more in line with his shoulder) you–
in essence– 'take half his weapons off line' by changing the
distance. Any time that you are within a violent offender's reach, you are in danger. But how often do you realize you are in danger because you are within his traveling distance? Knowing what that looks like and what he needs in order to attack are important parts of you staying safe by controlling range. With a little practice, by simply controlling attack range, instead of shadow dancing you can make someone trying to set you up for an attack do the funky chicken. Sure he can still attack you, but, before he can, he has to do this, this, that and the other thing, too. And before he can do all those things you're going to land on him like a ton of bricks.
Shadowdancing While Controlling The Distance A major part of counting coup is for the criminal to slide in to and out of attack range, without you doing anything about it. If he can move into a location and a position (1) where he can reach you or with minimum travel launch an attack, you've lost coup points. A good analogy is that it is like the criminal pointing a loaded gun at your back. All he'd have to do is pull the trigger. This is not the kind of power you want a criminal thinking he has over you. For successful shadow dancing, as he slides into range you either calmly slide out of it without interrupting what you are saying, or -- to let him know "where it's at" -- you slide away from his attack position and into yours, also while still talking. Both of these responses send an important message. The first is that you know the game, but you're trying to be reasonable and still work with him. The second is that your patience is wearing thin and if he doesn't knock off this silly game, you're going to be doing the "who's your daddy" dance on him. Both are useful strategies depending on the circumstances. Going back to the criminal pointing a gun at your back analogy, understanding and controlling range is like turning and holding up his clip. Sorry Charlie...not this time. Now whether you keep on working without turning around or you turn around and screw your gun up his nose depends on the message you need to send. 1) As we said this issue is a little too complex to be easily covered on a Web page. For an effective attack, there are many factors that must be lined up. An example of this is knowing the difference between location, position and pose. A criminal can be in a "location" that would normally put you in reach of his extension, except that his "position" in that location (e.g., facing away from you) entails his first turning around before he can attack. This is extra motion that will warn you that he is attacking. His "pose," is not only how he is holding his body, but how he needs to hold it in order to attack. Using the example of the perp in an attack location, but not position, as he turns he's going to raise his hand to strike. That is an attack pose. But his ability to move into an attack pose is going to be seriously hampered if he is handcuffed. Think of this as a statue, where it is (location), which way it's facing (position) and what pose it is in. All three need to be present for you to be attacked. It's a triangle of which you never want him to get two sides, much less three. It's far harder to stop an attack (where these elements have aligned) than it is to control these elements to prevent him from attacking. That's where shadow dancing comes into play. He's trying to gain these three, you're taking them away. Return to Text |
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